The Cargo Cult of Game Mechanics


Steve Wittens:

I’m posting the kind of opinion piece I wish I’d see on credible gaming sites, as someone who actually knows how the sausage is made.

If I go through an airlock in System Shock 2, it’s because I need what’s on the other side of it […].

If I go through an airlock in Mass Effect 3, it closes permanently because everything looks the same and too many players got turned around in testing.

Posted in ❤ing